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Bendy

Attributes: Agility: d6, Smarts: d8, Spirit: d8, Strength: d6, Vigor: d6

Skills: Athletics: d4, Common Knowledge: d6, Notice: d6, Persuasion: d8, Stealth: d4.

Academics: d4, Fighting d6, Focus: d6 (d12): Performance: d6, Taunt: d8, Thievery: d4

Pace: 6    Parry: 5    Toughness: 20 (10)

 

Edges: Aristocrat, Connections (City Hall)

 

Hindrances: Environmental Weakness: Cold (Minor) Secret ID (Major), Curious (Major), Obligation: Mayor (Minor) ​

 

Powers:

Power Sets (2): 2 Sets of 43 Power Points

 

Power Set 1​: Normal / Combat

  • Absorption (7): Rubbery Body, All physical, Reflection, no Absorption tokens (-1)

  • Altered Form (7): Rubbery Body, Grappler, Reach +3, Yield

  • Armor (9): Rubery Form, +10 Armor, Heavy

  • Hardy (2): Rubery Form

  • Heightened Senses (3): Comically large ears, nose, telescope or binocular eyes, Hearing, Eagle Eyes, Sell

  • Leaping (3): Spring Legs

  • Melee Attack (4): Hammer Fists, +2d6

  • Super skill (3): Focus +3

  • Toughness (5): Rubery Form, +5 Toughness

 

Power Set 2​: Full Body Transformations

  • Altered form (4), Rubery Form, Viscous

  • Armor (9): Rubery Form, +10 Armor, Heavy

  • Boost traits (9): Appropriate form, only Physical traits (-1)

  • Chameleon (4), Rubery form, inanimate objects, same palette (-1)

  • Flight (1): Paraglider form, Gliding at Pace

  • Hardy (2): Rubery Form

  • Leaping (2): Bouncy Ball, Bounce

  • Regeneration (4): Per Day, Regrowth

  • Super skill (3): Focus +3

  • Toughness (5): Rubery Form, +5 Toughnes

 Gear: $200, Comlink, Lockpicks

Bendy.png

Bendy's second power set represents "Full Body transformations".  This creates some interesting trappings.  

  • Regeneration requires that he is in this power set all day

  • The Boost Trait power represents him using his shape shifting abilities to assist the trait, for instance Strength might be wrapping around an object multiple times, or shifting his hands to help with picking a lock.

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