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Cash
METATYPE: DWARF

Body: 3

Agility: 3/4

Reaction: 2

Strength: 3

Willpower: 5

Logic: 5/7

Intuition: 6/7

Charisma: 3

Essence: 5.04

Edge: 1

Resonance:  3
 

Condition Monitor (P/S): 10 / 11
Armor: 14

 

Limits: Physical 4, Mental 9, Social 6
Physical Initiative: 8/9+1D6
Matrix Initiative: 13+4D

Background:

Cash grew up in the CAS, Georgia, to be specific.   Just a good ol'boy...But as a dwarf he had been in trouble with the law practically since the day that he was born.

With little prospects he did what any good poor dwarven technomancer would do...turned to the shadows.

Now he got himself into a spot of trouble with a local exec and decided it was time to let the heat die down.  Everyone knows Seattle is the heart of shadowrunning so that is a good enough place to go. 

Now he just needs to wait for that heat to die down, make some nuyen and head home...

Active Skills: Compiling 1, Computer 6, Cybercombat 1, Electronic Warfare 6, Firearms Group 2, Hacking 6, Hardware 1, Locksmith (Maglock +2) 4, Perception 1, Sneaking (Urban +2) 4, Software 1
Knowledge Skills: CAS History 3, Country Music 3, Matrix Security 5, Seattle Sprawl 1, Technomancers 3, Urban Brawl 1
Languages: Aztlaner Spanish 5, English N, French 1

 

Metatype Abilities: Enhanced Senses: Thermographic Vision, Resistance: Pathogens and Toxins +2
 

Qualities: Biocompatibility (Bioware), Code of Honor: Nationalist: CAS (8dicepool vs. 4), Codeslinger: Hack on the Fly, Distinctive Style: Good ol' Boy, Perceptive (2), SINner (National SIN): CAS, Technomancer
 

Complex Forms: Transcendent Grid
 

Augmentations:
   Cerebellum Booster (1)
   Cerebral Booster (2)
   Muscle Toner (Used) (1)
   Smartlink

 

Gear:
   Armor Jacket
   Certified Credstick, Standard
   Data Tap
   Glasses (3) w/ Flare Compensation, Image Link, Vision Magnification, Electronic
   Identity: Specify Name w/ Fake License: Weapon (1), Fake SIN (1), (1 month) Squatter Lifestyle
   Identity: Specify Name
   Lockpick Set
   Meta Link
   Tool Kit, Hardware
   Trauma Patch

 

Weapons:
   Ares Predator V [Heavy Pistol, Acc 7, DV 8P, AP -1, SA, 15 (c)] w/ (15x) Regular Ammo, Smartgun System, Internal
 

  Krime Boss [Shotgun, Acc 6, DV 14P, AP -2, SA, RC 1, 15 (d)] w/ (15x) APDS, (15x) Explosive Rounds, Personalized Grip, (15x) Regular Ammo, Sling, Smartgun System, External, (15x) Stick-n-Shock
 

   Survival Knife [Blade, Acc 5, DV 5P, AP -1]


Contacts:
Dan the Ghoul (Connection 4, Loyalty 3)
Ollie (Connection 1, Loyalty 1)

 

Starting ¥: 2D6 × 40¥

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