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Cash
METATYPE: DWARF

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Body: 3

Agility: 3/4

Reaction: 2

Strength: 3

Willpower: 5

Logic: 5/7

Intuition: 6/7

Charisma: 3

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Essence: 5.04

Edge: 1

Resonance:  3
 

Condition Monitor (P/S): 10 / 11
Armor: 14

 

Limits: Physical 4, Mental 9, Social 6
Physical Initiative: 8/9+1D6
Matrix Initiative: 13+4D

Background:

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Cash grew up in the CAS, Georgia, to be specific.   Just a good ol'boy...But as a dwarf he had been in trouble with the law practically since the day that he was born.

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With little prospects he did what any good poor dwarven technomancer would do...turned to the shadows.

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Now he got himself into a spot of trouble with a local exec and decided it was time to let the heat die down.  Everyone knows Seattle is the heart of shadowrunning so that is a good enough place to go. 

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Now he just needs to wait for that heat to die down, make some nuyen and head home...

Active Skills: Compiling 1, Computer 6, Cybercombat 1, Electronic Warfare 6, Firearms Group 2, Hacking 6, Hardware 1, Locksmith (Maglock +2) 4, Perception 1, Sneaking (Urban +2) 4, Software 1
Knowledge Skills: CAS History 3, Country Music 3, Matrix Security 5, Seattle Sprawl 1, Technomancers 3, Urban Brawl 1
Languages: Aztlaner Spanish 5, English N, French 1

 

Metatype Abilities: Enhanced Senses: Thermographic Vision, Resistance: Pathogens and Toxins +2
 

Qualities: Biocompatibility (Bioware), Code of Honor: Nationalist: CAS (8dicepool vs. 4), Codeslinger: Hack on the Fly, Distinctive Style: Good ol' Boy, Perceptive (2), SINner (National SIN): CAS, Technomancer
 

Complex Forms: Transcendent Grid
 

Augmentations:
   Cerebellum Booster (1)
   Cerebral Booster (2)
   Muscle Toner (Used) (1)
   Smartlink

 

Gear:
   Armor Jacket
   Certified Credstick, Standard
   Data Tap
   Glasses (3) w/ Flare Compensation, Image Link, Vision Magnification, Electronic
   Identity: Specify Name w/ Fake License: Weapon (1), Fake SIN (1), (1 month) Squatter Lifestyle
   Identity: Specify Name
   Lockpick Set
   Meta Link
   Tool Kit, Hardware
   Trauma Patch

 

Weapons:
   Ares Predator V [Heavy Pistol, Acc 7, DV 8P, AP -1, SA, 15 (c)] w/ (15x) Regular Ammo, Smartgun System, Internal
 

  Krime Boss [Shotgun, Acc 6, DV 14P, AP -2, SA, RC 1, 15 (d)] w/ (15x) APDS, (15x) Explosive Rounds, Personalized Grip, (15x) Regular Ammo, Sling, Smartgun System, External, (15x) Stick-n-Shock
 

   Survival Knife [Blade, Acc 5, DV 5P, AP -1]


Contacts:
Dan the Ghoul (Connection 4, Loyalty 3)
Ollie (Connection 1, Loyalty 1)

 

Starting ¥: 2D6 × 40¥

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