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The Beast
Regenerating Scrapper
The Belt
Trained Normal
The Brick
Super Strength
The Brain
Mentalist
The Bolt
Trick Archer
The Blast
Energy Blaster

The Generics

The Generics are a group of characters that are ready to be dropped into your Champions game with only minor changes.  The Characters do lack backgrounds, and even proper names.  Each Character has been built on 45 points using the 3rd edition of  the Super Powers Companion.  The majority of the characters should have a balance of movement, Defensive, Offence, and out of combat utility. 

The assumption

  • 4-color setting rules from SPC, with the more skill points setting rules

  • The characters powers are independent from the rest of the character

  • A goal was to represent a certain type of character, but all should be easily customizable, these are more starting points than established characters

Bendy.png
The Bendy 
Shape changer
The Blur
Speedster

The Heroes of San Corona

The city of San Corona is the setting for "The Fox is Dead" campaign.  Located in California, it is often called the New York of the west coast.  Built within a valley  surrounded by a mountain range on three sides and the ocean on the west, the city has built vertically instead of spreading out like most west cost cities.  It is one of the most corrupt cities in America, however for about the last two hundred years it has been defended by a masked hero known only as the Fox.

The Heroes of San Corona are a ragtag bunch of low powered heroes gathered by the Fox to defend the city after his serious injuries.  They are inexperienced, do not completely trust each other yet, and are mostly untested in one of the most corrupt cities in America.

The General guidelines I used were as follows

  • Damage Class: 8-12

  • Combat Values: 6-11

  • Speed: 3-6

  • Defense: 10-25

  • House Rules:

    • You pay for Everyman skills, all characters and character equivalents (Vehicles, summons, etc...) get an extra 25 points to pay for everyman skills.

      • All characters should take "Common Knowledge" as a skill, used in place of INT rolls

      • The everyman package: Acting, CK: Campaign City,  Charm, Climbing, Combat Driving, Concealment, Deduction, KS: Common Knowledge (3 points), KS (2 points), KS: (1 point), Language (4 points), Paramedic, Persuasion, Power or Streetwise, PS (2 points), Shadowing, Stealth, TF: Small Motorized ground vehicles (0 points), Teamwork

    • Vehicles, Bases, and followers are grouped together and may use the +5 for x2 rule to get different categories (so you can get a vehicle and a base for +5)​

      • Nested versions can also be taken, with GM permission and should be thematically linked (A computer in a vehicle, an animal companion on a follower, etc...)

Bandit
Rogue
BRUTE
Stong-Man
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